Accumulation Recipes
Properties
type- ResourceLocation, the recipe type. Must betheurgy:accumulation.
evaporant- Theurgy FluidIngredient, the fluid that will be evaporated to create the result fluid stack.fluidFluid ResourceLocation, the fluid accepted as input.
- the fluid
tagTag ResourceLocation, the tag accepted as input.- or
fluidFluid ResourceLocation, the fluid accepted as input.
amountInteger, the amount of fluid required / to consume.
solute- Forge Ingredient, an optional solid ingredient to be added to the evaporant.tagTag ResourceLocation, the tag accepted as input.- or
itemItem ResourceLocation, the item accepted as input.
result- FluidStack, the fluid stack resulting from the accumulation process.fluidFluid ResourceLocation, the output fluid.amountInteger, the output amount.
accumulation_time- Integer, the number of ticks the accumulation process takes. Default is 200 ticks.
Example Recipe
{
"type": "theurgy:accumulation",
"accumulation_time": 200,
"evaporant": {
"amount": 1000,
"tag": "minecraft:water"
},
"result": {
"Amount": 1000,
"FluidName": "theurgy:sal_ammoniac"
},
"solute": {
"tag": "forge:gems/sal_ammoniac"
}
}